Plan a build around a decision, not a pile of strong parts.
The planner helps you turn a starting loadout and four module choices into a clear run idea. It shows overlap, missing support and trade-offs while keeping uncertain pre-Early Access data visible.
How to use the build planner
- Pick a vehicle, captain, crew and artifact that match the kind of run you want to test.
- Choose modules that repeat or support one pressure loop, such as burn zones, summon uptime, cannon angles or mobility.
- Select a named upgrade target only when it changes the plan. An unmapped branch stays marked as unknown instead of being guessed.
- Read the Build Check panel before sharing. Its strengths and risks are prompts for a run test, not a promise of a winning build.
What “module upgrades” mean here
An upgrade target is a concrete branch you can look for during a run. The planner currently maps only branches with a clear public effect in the snapshot. That makes the result useful for planning while avoiding invented numbers or permanent balance claims.
Build examples to test
- Burn control: layer fire zones and use control to keep enemies inside them.
- Summon swarm: create safe space so friendly units and automatic attacks keep pressure on.
- Mortar and mines: create firing angles, then use slows or mobility to keep targets in the impact area.
- Ram mobility: use speed to choose contact windows and escape before the trade turns against you.
Data and feedback
This is an unofficial community tool. The current snapshot is dated before Early Access and is intentionally partial. If a tooltip, module or upgrade is wrong, use the feedback form on the planner and include your build link so the evidence can be checked.
Send feedback or request an early review →