WANDERBURG BUILDS

Find a route, check the parts, then take it into your next run.

Use this guide as the quick reference for Wanderburg modules, upgrades and early build paths. When a route looks useful, load it into the planner and edit it for your run.

REFERENCE INDEX

Choose a path, not a wall of text.

Start with a category, then open a focused guide or load a route in the planner.

03

Upgrades ↗

Browse mapped branches and load them with a module.

STARTING ROUTES

Load one and change it.

These are practical starting points, not finished answers. Test the route, then leave a note for the next player.

COMMUNITY DATA

Share a real run test ↗

Use the short report template to turn your result into a useful entry for the next player.

How to use the build planner

  1. Pick a vehicle, captain, crew and artifact that match the kind of run you want to test.
  2. Choose modules that repeat or support one pressure loop, such as burn zones, summon uptime, cannon angles or mobility.
  3. Select a named upgrade target only when it changes the plan. An unmapped branch stays marked as unknown instead of being guessed.
  4. Read the Build Check panel before sharing. Its strengths and risks are prompts for a run test, not a promise of a winning build.

What “module upgrades” mean here

An upgrade target is a concrete branch you can look for during a run. The planner currently maps only branches with a clear public effect in the snapshot. That makes the result useful for planning while avoiding invented numbers or permanent balance claims.

Build examples to test

Use a route, then make it yours

Start with one of the build pages below, load the route, and change the weakest decision for your own run. A useful build is one you can explain, test and revisit.

Open the planner and test a route →