RUN PROBLEMS

Start from what is ending your run.

These are response patterns, not claims about a specific enemy’s numbers. Check the current in-game tooltip and adapt to the encounter.

CROWDED / CHASED

Too many enemies close in

Use area pressure plus control: fire zones, mines, slow, knockback or a reset tool. Mobility is the exit, not the whole plan.

Load burn-control response →
RANGED / UNSAFE LANES

You cannot hold a firing line

Use range, angles and repositioning. Hold targets in the lane with control, then reset before the approach collapses.

Load siege response →
CONTACT DAMAGE

You lose every close trade

Do not keep taking contact windows. Use a dash or teleport to choose the engagement, then leave after the impact.

Load impact-mobility response →
PRESSURE FALLS OFF

You cannot keep damage running

Build safer repeatable pressure through friendly units and automatic attacks while steering creates space.

Load summon response →
DATA STATUS

What this page can and cannot answer.

Public databases currently list 23 enemies and 12 stages, but their live Early Access values can change. This page therefore gives transferable response patterns rather than invented stage-specific numbers.