Enemies reach the castle
Prioritise mobility, knockback, slow or a reset tool. Keep one escape available instead of spending every cooldown on damage.
Plan a contact response →Use these encounter patterns to make a first decision. Confirm exact enemy behaviour and stage rules in your current game version.
Prioritise mobility, knockback, slow or a reset tool. Keep one escape available instead of spending every cooldown on damage.
Plan a contact response →Use range and repositioning together. Automatic pressure helps while you steer; control buys time to cross an unsafe lane.
Plan a ranged response →Combine area damage with slow or fire zones. A single-target damage plan usually collapses when several threats arrive together.
Plan an area response →Before a run, note the stage, objective, timer or boss pressure, then choose one build sentence that matches that constraint.
Start a stage plan →After testing, record the stage, enemy pattern, build link, game version and result. This separates a useful player report from an unverified guess.
Contact, ranged fire, crowding, or damage drop-off.
One module or upgrade target, not the whole build.
Note the result and version so others can reproduce it.